CM Scout Intrinsic and Attributes Intrinsic Value

Chriswin4
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Re: Talents [Original Database - 3.9.68]

Post by Chriswin4 »

I'm getting a little lost searching for freaks in the game. Using original DB of 3.9.68 and I'm in 2028. Using CM Scout intrinsic the players with the best ratings on the mad scientist weight just seem rubbish in the game? Strikers with insane finishing and off the ball seem average, even Skalidis' regen is a bit naff. I'm wondering if I've got too obsessed with looking for cheap beasts. What's the lowest CA that's acceptable for a freak player?
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Re: Talents [Original Database - 3.9.68]

Post by Here2Win79 »

Chriswin4 wrote: Sat Apr 13, 2024 2:06 pm I'm getting a little lost searching for freaks in the game. Using original DB of 3.9.68 and I'm in 2028. Using CM Scout intrinsic the players with the best ratings on the mad scientist weight just seem rubbish in the game? Strikers with insane finishing and off the ball seem average, even Skalidis' regen is a bit naff. I'm wondering if I've got too obsessed with looking for cheap beasts. What's the lowest CA that's acceptable for a freak player?
Farther into the game defenders start to prevail and strikers score less. If you look at the top average ratings in the league I’ll wager most are DCs, which is the opposite of the early years of the game.
There isn’t really a lowest CA for a freak as their intrinsic values are so high they generate a big score in the match engine. The player’s name escapes me at the moment but there an English non league striker with pa of 20 (so ca is lower) who can still bang them in at prem level.
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Re: Talents [Original Database - 3.9.68]

Post by Chriswin4 »

Here2Win79 wrote: Sat Apr 13, 2024 3:36 pm
Chriswin4 wrote: Sat Apr 13, 2024 2:06 pm I'm getting a little lost searching for freaks in the game. Using original DB of 3.9.68 and I'm in 2028. Using CM Scout intrinsic the players with the best ratings on the mad scientist weight just seem rubbish in the game? Strikers with insane finishing and off the ball seem average, even Skalidis' regen is a bit naff. I'm wondering if I've got too obsessed with looking for cheap beasts. What's the lowest CA that's acceptable for a freak player?
Farther into the game defenders start to prevail and strikers score less. If you look at the top average ratings in the league I’ll wager most are DCs, which is the opposite of the early years of the game.
There isn’t really a lowest CA for a freak as their intrinsic values are so high they generate a big score in the match engine. The player’s name escapes me at the moment but there an English non league striker with pa of 20 (so ca is lower) who can still bang them in at prem level.
I have the marking clamped to 100 patch installed too, wonder if that's doing anything? Should I remove it? I have noticed goals have gone down across the board. Is there anything I can do?
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Re: Talents [Original Database - 3.9.68]

Post by Here2Win79 »

Chriswin4 wrote: Sat Apr 13, 2024 4:49 pm

I have the marking clamped to 100 patch installed too, wonder if that's doing anything? Should I remove it? I have noticed goals have gone down across the board. Is there anything I can do?
Best to ask in the patches thread, I think there are various patches to attempt to remedy this but whether they were successful and whether you can apply them to a long term save, I don’t know.
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Re: Talents [Original Database - 3.9.68]

Post by Asthereal »

Chriswin4 wrote: Sat Apr 13, 2024 2:06 pm I'm getting a little lost searching for freaks in the game. Using original DB of 3.9.68 and I'm in 2028. Using CM Scout intrinsic the players with the best ratings on the mad scientist weight just seem rubbish in the game? Strikers with insane finishing and off the ball seem average, even Skalidis' regen is a bit naff. I'm wondering if I've got too obsessed with looking for cheap beasts. What's the lowest CA that's acceptable for a freak player?
The freaks tend to be kinda poor as regens. They perform as freaks because they have extremely high stats for the relevant attributes for their position, but as regens they get random stats mostly, and as you may know, a striker with poor finishing and off the ball won't perform very well. But typically there's new freaks to be found. What you need to do is this:
1) A.B.S. Always Be Scouting. ALWAYS.. be scouting. Hire the full 7 scouts, and send them out to countries and regions. If you manage in a country where there's rules for non-EU players, scout more in EU countries. Also scout heavily in Brazil and Argentina (many talents there). When they're done, have a quick look and shortlist the very interesting ones. Then send the scout out to a new assignment. Keep 'em busy!
2) Use the player search option and filter on relevant stats. Looking for a central defender? Filter on positioning, tackling, marking and jumping. Move the numbers around, try only 3 out of 4. See what you can find. If you scout enough, you will find many gems this way.

As for lowest acceptable CA, I've had players with CA under 120 be Champions League level. It all depends on the relevant stats.
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Chriswin4 »

Thanks! I have intrinsic scout so I don’t think I need to do the scouting in game. My issue isn’t finding the players, it’s deciding what makes a player a possible freak when I’ve got a list. I just can’t seem to get a player later on the game to be as good as Tsigalko, even with the regen patch to stop defenders being super applied. Like, should it be above 30 in match engine for finishing, off the ball and jumping?
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Asthereal »

Chriswin4 wrote: Tue Apr 16, 2024 4:44 am Thanks! I have intrinsic scout so I don’t think I need to do the scouting in game. My issue isn’t finding the players, it’s deciding what makes a player a possible freak when I’ve got a list. I just can’t seem to get a player later on the game to be as good as Tsigalko, even with the regen patch to stop defenders being super applied. Like, should it be above 30 in match engine for finishing, off the ball and jumping?
Yes, sort of. It's actually beneficial if the player is bad at the irrelevant stuff, as the relevant stuff will get boosted even further.

Say you have a DMC. If he has great marks for positioning, tackling and passing, and crap marks for the rest, he's likely to do extremely well. Of course physical attributes always help, but you don't want such a player to have 20 for finishing and such. In the .60 ODB the best example for this is probably DMC Jose Vincente Soto from Cordoba. He's got a PA of 125, off the top of my head, but he has 15-16 for positioning, tackling and passing, and he's quite bad at everythig else. If you just let him play, he'll develop the relevant stats further, and he'll do very nicely all the way up to CL level (assuming acceptable tactics, of course). For a playmaker, free agent Agustin is a good example: good at passing, creativity, technique and team work, and crap at the rest. Anyway, you know what to look for. ;)
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Chriswin4 »

Asthereal wrote: Tue Apr 16, 2024 2:38 pm
Chriswin4 wrote: Tue Apr 16, 2024 4:44 am Thanks! I have intrinsic scout so I don’t think I need to do the scouting in game. My issue isn’t finding the players, it’s deciding what makes a player a possible freak when I’ve got a list. I just can’t seem to get a player later on the game to be as good as Tsigalko, even with the regen patch to stop defenders being super applied. Like, should it be above 30 in match engine for finishing, off the ball and jumping?
Yes, sort of. It's actually beneficial if the player is bad at the irrelevant stuff, as the relevant stuff will get boosted even further.

Say you have a DMC. If he has great marks for positioning, tackling and passing, and crap marks for the rest, he's likely to do extremely well. Of course physical attributes always help, but you don't want such a player to have 20 for finishing and such. In the .60 ODB the best example for this is probably DMC Jose Vincente Soto from Cordoba. He's got a PA of 125, off the top of my head, but he has 15-16 for positioning, tackling and passing, and he's quite bad at everythig else. If you just let him play, he'll develop the relevant stats further, and he'll do very nicely all the way up to CL level (assuming acceptable tactics, of course). For a playmaker, free agent Agustin is a good example: good at passing, creativity, technique and team work, and crap at the rest. Anyway, you know what to look for. ;)
That is very helpful. I'm going to try and find some attacking midfielders with insanely high creativity and passing, and exceedingly low defensive and other attributes. Is it the CA15 ones that should be low?
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by cescmate »

Chriswin4 wrote: Tue Apr 16, 2024 7:32 pm
Asthereal wrote: Tue Apr 16, 2024 2:38 pm
Chriswin4 wrote: Tue Apr 16, 2024 4:44 am Thanks! I have intrinsic scout so I don’t think I need to do the scouting in game. My issue isn’t finding the players, it’s deciding what makes a player a possible freak when I’ve got a list. I just can’t seem to get a player later on the game to be as good as Tsigalko, even with the regen patch to stop defenders being super applied. Like, should it be above 30 in match engine for finishing, off the ball and jumping?
Yes, sort of. It's actually beneficial if the player is bad at the irrelevant stuff, as the relevant stuff will get boosted even further.

Say you have a DMC. If he has great marks for positioning, tackling and passing, and crap marks for the rest, he's likely to do extremely well. Of course physical attributes always help, but you don't want such a player to have 20 for finishing and such. In the .60 ODB the best example for this is probably DMC Jose Vincente Soto from Cordoba. He's got a PA of 125, off the top of my head, but he has 15-16 for positioning, tackling and passing, and he's quite bad at everythig else. If you just let him play, he'll develop the relevant stats further, and he'll do very nicely all the way up to CL level (assuming acceptable tactics, of course). For a playmaker, free agent Agustin is a good example: good at passing, creativity, technique and team work, and crap at the rest. Anyway, you know what to look for. ;)
That is very helpful. I'm going to try and find some attacking midfielders with insanely high creativity and passing, and exceedingly low defensive and other attributes. Is it the CA15 ones that should be low?
Don't forget about Determination though. Very important. High determination can turn a seemingly poor player into a worldbeater and vice versa.

It always strikes me that the regens tend to have much lower determination than the original players, while their other top attributes tend to be higher (30+ if you uncap); often resulting in much lesser performances from the regens. This is why I'll never sign a player with determination sub 12 no matter how high the other attributes.
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Asthereal »

cescmate wrote: Wed Apr 17, 2024 10:22 amDon't forget about Determination though. Very important. High determination can turn a seemingly poor player into a worldbeater and vice versa.

It always strikes me that the regens tend to have much lower determination than the original players, while their other top attributes tend to be higher (30+ if you uncap); often resulting in much lesser performances from the regens. This is why I'll never sign a player with determination sub 12 no matter how high the other attributes.

Again: yes, sort of. Determination is indeed an important stat, same as work rate, but then again the relevant stats for the position do take precedent. My best central defender ever in this game was a regen with determination 3 and work rate 5. Also for central strikers a high work rate doesn't necessarily turn into more goals. Determination, though, does seem to be extremely important for strikers.

As a rule of thumb, I typically try to go for players with good determination and work rate, but not at the expense of the main stats for the position.

But also important is to make sure you use the regen patch when playing long games. If you don't, you'll see almost all defensive players end up with 20 for positioning, and almost all attackers have very low determination, which turns the game into a 0-0/1-0 grind fest. You'll score almost no goals anymore. The regen patch solves this to some extent, making the regens have more random stats. This doesn't always turn into a pleasant long game, but it does increase your chances for still having fun 20 seasons in.
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by ZedMan101 »

Hi guys
is the tool still available for download? checking the link, the install begins and just seems to get stuck
is there a more recent link available?
Thanks
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Sky18akavenator »

ZedMan101 wrote: Thu May 16, 2024 3:21 pm Hi guys
is the tool still available for download? checking the link, the install begins and just seems to get stuck
is there a more recent link available?
Thanks
This tool is only available on Microsoft Store. Link is working. Are you making confusion with other tool? maybe cmscout "standard" and not the intrinsic one?
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by ZedMan101 »

Actually its installed now. Previously i was using the link in the 1st page, took me to microsoft site, downloaded the installer. Ran the installer and it would just stop
My PC rebooted last night and i tried it again from my downloaded installer - this time it worked
strange

Thanks
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Re: CM Scout Intrinsic

Post by ThiagoBFiorenza »

MadScientist wrote: Sun Mar 07, 2021 5:28 pm Im releasing the latest version of my weight set. Compared to my previous one (from old forum), this has much increased weights for physical and mental atts, and for the main skills of each position. Also, I decided to give bigger weight for one-on-ones of strikers (as i have a feeling its a very important att, but not proved).

To use my weight set, copy and paste text below in notepad, save as .txt file, and then import it into the tool weight set section and click Apply:

Code: Select all

MadScientist_13Mar2021
                     GK     D    DM     M    AM     A    WB

Anticipation       1000 11000  7000   250    20  1150  1000
Creativity            0     0  2000 40000 45000    10  2000
Crossing              0     0     0    10  2500     0 55000
Decisions          1200   600   400  5000   100    90   500
Dribbling             0     0  2000 40000 52000 14000 22000
Finishing             0     0     5  5000 30000 60000    15
Heading               0 15000 12500     5     5 25000   500
Long Shots            0     0  2000 10000  7500  1000  1250
Marking               0 15000  1250   100     0     0  1250
Off The Ball          0     0   100 18300 35000 65000   550
Passing            7500  3500 15000 60000 25000  1000 10000
Penalties             0     0     0     1     1    10     0
Positioning       12000 65000 55000  3000     0     0 55000
Tackling           2500 25000 20000  2000   100    85 25000
Throw Ins             0     0     0     0     0     0 12500
Handling          60000     0     0     0     0     0     0
One On Ones       30000     0     0    10   850  5000     0
Reflexes          30000     0     0     0     0     0     0

Acceleration       6000  4000  2000 18300  5000 12500  7000
Agility           25000     0     0     0     0     0     0
Balance               1   525   750  1500   225   850   285
Corners               0     0     0     1     1     0     0
Flair                 0     0     0    50  5000 12500    20
Injury Proneness   3000   300   300   300   200   300   300
Jumping           25000 20000 10000   200    80 18000  2000
Natural Fitness      50   200  2100  3000  4500   800  8000
Pace                250 15000  7500  1000 25000 15000 15000
Set Pieces            0     0     0     1     1     0     0
Stamina               5   350  3200  3250  5000   350 12000
Strength           1500 15000 15000  1200    50  3000  2900
Technique             4     8   100 25000  5000   200  1000
Work Rate             3  2500 10000 20000 22000  2500 18000

Adaptability        200   500   750  1000  1000  1000   350
Aggression            0  8000 30000  2000     2     1 15000
Ambition              0     0     0     0     0     0     0
Bravery           16000 16000 16000  5000    30 12000  1000
Consistency       30000 25000  5000 25000  3000  4000  5000
Determination      6000  1500  1500 18300 22000 12000  2000
Dirtiness           300   100    50     3     2     2    20
Important Matches 30000 25000  5000 20000  3000  5000  5000
Influence           500   160   155   150     3    50    10
Loyality            250   300   300   500   750  1000   200
Pressure          30000  1500  1500  3000  2000  5500  1500
Professionalism    9000  4500  4000  8000  4000   500  2000
Sportsmanship         0     0     0     0     0     0     0
Teamwork             30   100  2500 25000   850     0 10000
Temperament        2000  2500  2500  2000  1250   250  1250
Versatility           0  1250  3000  1500  4000     0  4000 
Note: the 'D' column is intended for central defenders only. For wide right and left defenders (full backs and wing backs), use the values from the 'WB' column.

Note: For wingers and advanced midfielders, use the AM value.

Note: I like to use this weight set combined with the following filters:

-Age above 23 for positions that require positioning (GK, DC and DMC) because i found that the match engine code gives a big penalty to positioning in players younger than 24 (and the younger he is, the bigger the penalty).
-work rate above 6 except for GKs
-adaptability, professionalism, temperament, all above 6

Note: I gave big weight to creativity as im assuming you are going to use the creativity bug fix patch when you play the game

EDIT: I updated this weight set again as of 13 march 2021 above (added bigger heading for DCs and overall tweaks especially of MCs and SCs). You need to copypaste and reimport it again in the tool to use it.
Hi again MadScientist!
I'm using your weights in a save and the results are absurdly impressive! Thanks for all your work!

The only position that isn't working well is the goalkeepers. I say this because I hired 2 goalkeepers who have a lot of Handling, as shown in their weights, but they have a very low positioning; Even so, sorted by Rating, they are considered one of the best in the game. But in the game this doesn't happen, both teams concede goals almost every game, with few shots on goal and the narration is as follows: "Was rooted to the spot".
Could there not be a goalkeeper's attribute weighing too much or too much below what it should be?

Thanks again for your attention!
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Re: CM Scout Intrinsic

Post by samsami »

ThiagoBFiorenza wrote: Mon Jun 10, 2024 10:46 pm The only position that isn't working well is the goalkeepers. I say this because I hired 2 goalkeepers who have a lot of Handling, as shown in their weights, but they have a very low positioning; Even so, sorted by Rating, they are considered one of the best in the game. But in the game this doesn't happen, both teams concede goals almost every game, with few shots on goal and the narration is as follows: "Was rooted to the spot".
Could there not be a goalkeeper's attribute weighing too much or too much below what it should be?

Thanks again for your attention!
Isn't it nice, then, that you can tweak weight sets and see if that makes them even better/more realistic?
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Re: CM Scout Intrinsic

Post by MadScientist »

ThiagoBFiorenza wrote: Mon Jun 10, 2024 10:46 pm The only position that isn't working well is the goalkeepers. I say this because I hired 2 goalkeepers who have a lot of Handling, as shown in their weights, but they have a very low positioning; Even so, sorted by Rating, they are considered one of the best in the game. But in the game this doesn't happen, both teams concede goals almost every game, with few shots on goal and the narration is as follows: "Was rooted to the spot".
Could there not be a goalkeeper's attribute weighing too much or too much below what it should be?
The truth is goalkeepers behave so random in the game that noone seem to have found a pattern yet to it no matter what the attributes are.
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Re: CM Scout Intrinsic

Post by samsami »

MadScientist wrote: Sat Jun 15, 2024 9:03 pm
ThiagoBFiorenza wrote: Mon Jun 10, 2024 10:46 pm The only position that isn't working well is the goalkeepers. I say this because I hired 2 goalkeepers who have a lot of Handling, as shown in their weights, but they have a very low positioning; Even so, sorted by Rating, they are considered one of the best in the game. But in the game this doesn't happen, both teams concede goals almost every game, with few shots on goal and the narration is as follows: "Was rooted to the spot".
Could there not be a goalkeeper's attribute weighing too much or too much below what it should be?
The truth is goalkeepers behave so random in the game that noone seem to have found a pattern yet to it no matter what the attributes are.
Of course IRL when you concede a goal it may be because of a defender's mistake. Or a midfielder.

So a goalkeeper can play a perfect game but still concede a goal or two.
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Quikkie »

Hi guys,

Just started using this tool after using CM Scout.

Just wondering if there's a way to see the prices of approximately how much the players will cost, like in CM Scout.

TIA
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Fodster »

Never knew Cmscout gave you an approximate price of what players will cost, is that true?
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Re: CM Scout Intrinsic and Attributes Intrinsic Value

Post by Alias47 »

No I don't believe so. It just has "value" which is the same as you see on the player's transfer screen, except slightly rounded up/down i.e on CMScout it says value 19905117 then on the game screen it says 20000000.
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