Nick's CM0102Patcher

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Nick+Co
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Post by Nick+Co »

Hi Russta - are you able to send me a save game where I could try to apply for a stadium expansion and get the council error? If so, i'll be able to remove that option :)

If anyone else wants to look into it, I'd take a look at this code and the code around it:

Code: Select all

0059DAAC  |.  2BD8                      SUB EBX,EAX                              ; |
0059DAAE  |.  891E                      MOV DWORD PTR DS:[ESI],EBX               ; |
0059DAB0  |.  8B6E 04                   MOV EBP,DWORD PTR DS:[ESI+4]             ; |
0059DAB3  |.  1BEA                      SBB EBP,EDX                              ; |
0059DAB5  |.  896E 04                   MOV DWORD PTR DS:[ESI+4],EBP             ; |
0059DAB8  |.  E8 F3240000               CALL 0059FFB0                            ; \cm0102.0059FFB0
0059DABD  |.  EB 33                     JMP SHORT 0059DAF2
0059DABF  |>  81FD 30750000             CMP EBP,7530
0059DAC5  |.  7D 15                     JGE SHORT 0059DADC
0059DAC7  |>  8B43 44                   MOV EAX,DWORD PTR DS:[EBX+44]
0059DACA  |.  05 DC050000               ADD EAX,5DC
0059DACF  |.  8943 44                   MOV DWORD PTR DS:[EBX+44],EAX
0059DAD2  |>  8A4424 13                 MOV AL,BYTE PTR SS:[LOCAL.134+3]
0059DAD6  |.  84C0                      TEST AL,AL
0059DAD8  |.  74 18                     JZ SHORT 0059DAF2
0059DADA  |.  EB 08                     JMP SHORT 0059DAE4
0059DADC  |>  8A4424 13                 MOV AL,BYTE PTR SS:[LOCAL.134+3]
0059DAE0  |.  84C0                      TEST AL,AL
0059DAE2  |.  74 0E                     JZ SHORT 0059DAF2
0059DAE4  |>  6A 02                     PUSH 2
0059DAE6  |>  8B4C24 18                 MOV ECX,DWORD PTR SS:[LOCAL.133]
0059DAEA  |.  6A 02                     PUSH 2                                   ; |Arg2 = 2
0059DAEC  |.  57                        PUSH EDI                                 ; |Arg1
0059DAED  |.  E8 EE1F0000               CALL 0059FAE0   
(that's where I'd start at least :) )
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Xeno
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Post by Xeno »

Hi Nick+Co, I remember that John Locke already found board stadium and transfer cancellation stopping offset change. But, I could not find it as a post or any proof currently. May be on old web site. Fyi
mamoo1
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Post by mamoo1 »

Hi, Anyone can solve below post by no_leaves?
My save game also crash same this on season 2050 first match for Euro qual with All Tested 2020 + Saturn Patches patch.
no_leaves wrote: Fri Jun 18, 2021 3:40 pm I was testing out the All Tested 2020 + Saturn Patches patch with the April 2021 data update and found that the 2020 Patches/International Tournament Hosts Update patch causes a crash in 2050. When it's installed there will be a v3.9.68 euro_champ..cpp 837 error around 14/8/48 when the 2048 European Championship finishes, then a v3.9.68 euro_champ_qual..cpp 581 error on 12/3/50 when the draw for the next European Championship Qualifiers is made. The game then crashes on the 1st day of the European Championship Qualifiers in September 2050. This has happened to me in multiple save files and it also occurs with only the International Tournament Hosts Update patch installed.
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Post by samsami »

Just wondering what the Uncap20s patch really does. I know it shows players attributes with scores over 20 but these scores are different from the in-match stats which CM Scout Intrinsic gives. They are what the match engine actually uses.
Dave1982
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Post by Dave1982 »

Hi All,

I hope someone can help or advise on this. Is it possible to use Nick's patcher on v18, but with the original .68 database ?
Obviously understand that some options probably will crash it, but its just the more basic ones, like 7 subs for all comps, updated transfer windows and some other general ones that improve gameplay. If anyone has done this successfully at all, would be great to know what to select and what not to.

Thanks in advance for any advice given.
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Post by samsami »

Dave1982 wrote: Fri Jul 23, 2021 1:26 pm Hi All,

I hope someone can help or advise on this. Is it possible to use Nick's patcher on v18, but with the original .68 database ?
Obviously understand that some options probably will crash it, but its just the more basic ones, like 7 subs for all comps, updated transfer windows and some other general ones that improve gameplay. If anyone has done this successfully at all, would be great to know what to select and what not to.

Thanks in advance for any advice given.
I always backup my EXE before applying patches. Better be safe than sorry.
saulyb123
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Post by saulyb123 »

i use a cm0102_GDI icon to load my game, however when i use this patch it makes my game unloadable, so have to uninstall and reinstall then loads fine without the patch though, any advice on this? doesnt work patches to main file...
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Xeno
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Post by Xeno »

saulyb123 wrote: Sat Jul 24, 2021 9:53 am i use a cm0102_GDI icon to load my game, however when i use this patch it makes my game unloadable, so have to uninstall and reinstall then loads fine without the patch though, any advice on this? doesnt work patches to main file...
All offset changes and patches dont work on cm0102_gdi.exe. you can patch your 3.9.68 cm0102.exe
MadScientist
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Post by MadScientist »

samsami wrote: Thu Jul 22, 2021 7:46 am Just wondering what the Uncap20s patch really does. I know it shows players attributes with scores over 20 but these scores are different from the in-match stats which CM Scout Intrinsic gives. They are what the match engine actually uses.
I think you answered your question :) It shows the same player attributes as you are used to see in the player profile screen, but without capping them to 20, and thats still different than the values used by the match engine.
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